The F.L.I.G.H.T. Programme is a school-based curriculum specially crafted to infuse ICT and Project Work Skills into the various academic areas. Through the F.L.I.G.H.T. Programme, all P1 to P6 pupils will be able to pick up the requisite Project Work Skills and ICT Skills in progression. At the end of the F.L.I.G.H.T. Programme, pupils will have the opportunity to apply their learning by coming up with an e-product related to the skills taught. Pupils will also be receiving their F.L.I.G.H.T. Portfolio as well as the certificate of completion.
F.L.I.G.H.T. aims to realise the following for every Yuhualite:
- To equip pupils with Fundamental ICT Skills
- To cultivate Life-long Learning Skills
- To develop Instincts for Innovation and Enterprise
- To develop Good Thinking Skills
- To cultivate Healthy Attitudes towards e-Learning
- To cultivate an Innovative, Think-out-of-the-Box Attitude
ICT Baseline Skills
Project Work Skills
P1 – Basic Blogging
This course aims to introduce our pupils to basic blogging. At the end of the lesson, pupils will be able to create their own blogs on the MC Online Learning Portal.
P2 – Paper Animation
Paper Animation is a technique for producing animations using cut-outs from coloured paper. This course aims to introduce our pupils to basic animation using the paper puppets that they have created during their Art lessons. Pupils will be able to see their paper puppets come alive during the course.
P3 – Movie maker
This course aims to introduce pupils to the Microsoft Windows Movie Maker and pupils are able to come up with a simple movie after the course.
P4 –Web 2.0
With the advancement of technology, the internet is transforming the way our pupils communicate and learn. This course aims to provide pupils with knowledge of Web 2.0 sites such as the blogs and Google Apps which allow pupils to interact and learn collaboratively on the World Wide Web.
P5 – Claymation
This course aims to introduce pupils to a form of stop motion animation whereby our pupils will be able to tell a story using Claymation. Pupil will learn to create their own characters using clay. They will then be able to see their characters come alive by taking a series of still pictures that will be replayed in rapid succession to create the illusion of movement.
Cyberwellness @ Yuhua
The younger generation grows up in a digital world. The internet is transforming societies and has changed the way we work, learn and live our lives. It is essential that we educate our pupils on using technology responsibly as well as to learn to protect themselves from the dangers that lurk in cyberspace. At Yuhua Primary, we have put in-place our Cyberwellness Programme to develop the pupil’s instinct to protect himself from online dangers and to empower him to use the Internet responsibly and respectfully. As part of the programme, pupils are taught the different topics on Cyberwellness during their Health Education lessons, as well as through Assembly Talks and Cyberwellness Activities throughout the year.
P1 & P2 – Introduction to Cyberspace and Trusted Adults
P3 – Avoiding Computer Addiction
P4 – Displaying Internet Etiquette
P5 – Preventing Cyber Abuse & Protecting Private Information
P6 – Handling Inappropriate Content & Respecting Intellectual Property
Cyberwellness Ambassador’s Programme
Our Cyberwellness Ambassador’s Programme – Cyberwelless I.T. Counts! aims to create awareness amongst our pupils on Cyberwellness related issues through sharing and quizzes conducted by our Cyberwellness Ambassadors during recess as well as pre-assembly sharing. Our Cyberwellness Ambassadors also share Cyberwellness messages with their peers through the Cyberwellness Ambassador’s Blog.
Please click here to read more about Yuhua Primary being one of the three primary schools awarded the Cyberwellness Ambassador Programme Award 2010.
Cyberwellness Challenge Week
With the impact of ICT on the social and emotional development of today’s young generation, the school recognises the need to educate pupils on the importance of Cybersafety to encourage safe and responsible use of the Internet. As such, a Cyberwellness Challenge Week is carried out annually in light of this objective.
A range of differentiated activities were specially designed to cater to the needs of the Primary 1 to 6 pupils, namely the Cyberwellness Quiz, Cyberwellness Assembly Talks and Cyberwellness Recess Station Games. Displays are also set up to educate pupils on the various dangers of Cyberspace.
This Cyberwellness Challenge Week is an enriching and enjoyable experience for our pupils as they embark on the learning journey as a responsible and considerate Netizen.
Cyberwellness Workshop for Parents
With the advent of technology, there is also an increasing need for us to partner our parents in the pupil’s cyber education. Workshops are conducted to keep parents inform of the issues related to online communication and to share with parents practical tips on how to guide their children to act responsibly and wisely when using the internet.
As part of the efforts to engage our pupils through the use of technology, all Primary 1 to 6 pupils will embark on e-learning through our Learning Portal. Our content-rich e-learning educational portal consists of interactive courseware, high quality videos, online assignments and educational games which will help to enhance our pupils’ learning.
Every pupil is provided with a password to access the Learning Portal both in school and at home. Pupils can also use the computers at the Surf Hub to access the learning portal in school.
The objectives are:
To provide an alternative to schooling in case of epidemic outbreak emergencies.
To develop pupils to be independent learners.
To provide a secured platform of communication for teachers and pupils outside school hours.